Shreenath Pillai

Case studies

Champhunt

A cricket fan platform. I was one of the first four people in, started as Head of Marketing, and the role grew into Head of Product Growth.

How it went

Web first
30,000+

users on the web before we launched the app

Then the app
100,000

downloads, at under Rs 3 per download and under Rs 8 per signup

Matchday features
3 to 8

minutes of average session time, within a month of shipping

Where it ended up
75,000

users at Rs 11 CAC, with 2,500 daily active users and 8+ minute sessions

The matchday features

Reds v BluesOver 11.0

Session 0:00Points 0

A sketch of the idea, not the real app. The teams and the scores are made up.

Giving people a reason to stay

People were opening the app, but not sticking around. To change that, I planned popup quizzes and predictions that show up at key moments in a match.

Average session time went from 3 minutes to 8 within a month of deploying them. Press the button on the left and you'll see roughly how it worked: a few balls, a prediction, a few more.

Before the features3 min
A month after8 min

My part

  • Marketing first

    I started as Head of Marketing and built the acquisition and marketing analytics function from scratch.

  • Then features

    A few months after launch, I started helping the founder shape the product's features.

  • By month six

    I was helping the engineering manager hire developers, running standups, owning the product roadmap, and planning new features with the founder.

  • The team

    Three marketing interns and two designers reported to me, and I worked closely with a development team of ten.